BEAST – PERSONAL PROJECT

Flowchart   Moodboard    Mockup

What if Belle decided to hunt down and kill the Beast, instead of falling in love with him?

Beauty & The Beast has always been one of my favourite Disney Classics, but a few years ago I was exploring ideas for a cosplay and had the thought “what if Belle became a Beast Hunter instead?”. Sadly the cosplay project never materialised (maybe one day!) but it did give me an idea for a story-driven single player game concept, which I’ve used to expand my UI portfolio.

Flowchart

I began with a simple flowchart outlining the basic structure and flow of the game:

Video game flowchart

Moodboards

After establishing the initial flow of the game I set about exploring words and visual themes for the overall style, including the creation of stylistic pillars and investigations into colour:

Word Board

Video game word map

Main Game Theme

Video game art mood board

UI Game Style

Video Game UI mood board

COLOUR EXPLORATION

Video Game colour exploration

MockupS

Once I had researched and solidified my stylistic pillars, I decided to refine these ideas by creating several high fidelity mockups, showcasing a variety of key screens throughout the game:

Beast video game landing screen
Beast video game controller settings screen
Beast video game pause screen
Beast video game quit screen
Beast video game skill tree screen
Beast video game HUD screen

COLOURBLIND ACCESSIBILITY TEST

Video Game UI colourblind accessibility test

Credits: 

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