In May 2023 I completed the ELVTR course “UI/UX for Gaming” led by Ariel Mallo, Principle UI Artist at Frontier Developments. I received a letter of recommendation from Ariel, as a top student in the class.
The course included several assignments covering the UI game pipeline from initial mood-boarding and flowcharts to mockups and implementation in Unity. I opted for a fictional FPS console game as the basis for my assignments, which went on to influence my design considerations and prototyping. The work below was created using Figma.
Flowchart
Moodboards
Wireframe
Goal: Create a Player Profile screen wireframe, based on the player’s progress and achievements
Prototype
Goal: Create an interactive prototype of your Player Profile wireframe screen, to demonstrate how the game UI will work
Mockup
Goal: Create the mockup of your player profile wireframe screen
Credits: Character art designed using Hero Forge, icons sourced from Adobe Stock